← United States

HePackaGun

#18,322 in the world · #6,714 in United States · in the top 39% nationally. 7 official events, 11 matches won and 9 lost.

  • 1546±74Rating · margin ±74
  • 1538Average field · 14 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 7 times in 7 tournaments: 100% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,599 points.
  • The toughest field they have faced averaged 1,558 points, across 16 entrants.
  • They are 31 points away from the top 5,000: United States.

How the rating moved

Between 1,520 and 1,586, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
13/08/26 Sparks Nexus Night-8/12 Sparks 13 1533 0–1 -14
22/02/26 Game Kastle Reno Sunday Nexus Nights - 1v1 Reno 13 1515 1–2–1 -26
22/02/26 Kobold's Keep Riftbound Nexus Night Sparks 16 1558 2–1 +21
14/02/26 Kobold's Keep 2nd Spiritforged Pre-release Event! Sparks 16 1526 2–1 +16
10/01/26 Kobold's Keep January Store Skirmish! Sparks 15 1552 2–2 +13
28/12/25 Saturday Evening Nexus Nights - 1v1 Sparks 13 1541 2–1 +16
09/11/25 Game Kastle Reno Riftbound Nexus Night Reno 20 2–1–2 +20

Form and consistency

On a 3-loss streak.

  • 16 to 99 3 events 55%
  • Under 16 4 events 42%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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