← United States

Heroic Restart

#38,924 in the world · #14,415 in United States · in the top 83% nationally. 8 official events, 9 matches won and 17 lost.

  • 1428±75Rating · margin ±75
  • 1531Average field · 17 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 2 times in 8 tournaments: 25% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,583 points, across 14 entrants.
  • They are 149 points away from the top 5,000: United States.

How the rating moved

Between 1,413 and 1,471, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
17/03/26 Tuesday Nexus Night Pickerington 12 1516 10° 1–2 -6
25/02/26 Tuesday Nexus Night Pickerington 13 1533 1–2 -7
22/02/26 Saturday Nexus night Pickerington 14 1583 13° 0–2–2 -30
07/02/26 Friday Evening Spiritforged Pre-Rift Event Pickerington 24 1528 2–1 +27
10/12/25 Tuesday Evening Nexus Nights - 1v1 Pickerington 19 1522 15° 1–2 -12
30/11/25 Saturday Evening Nexus Night Pickerington 17 1500 3–2 +43
12/11/25 Tuesday Evening Nexus Night Pickerington 18 1533 13° 1–2 -8
08/11/25 Friday Evening Nexus Nights - 1v1 Columbus 34 34° 0–4 -79

Form and consistency

On a 1-loss streak.

  • 16 to 99 5 events 39%
  • Under 16 3 events 20%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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