HexBlade
#39,309 in the world · #44 in Uruguay · in the top 75% nationally. 22 official events, 26 matches won and 59 lost.
- 1425±36Rating · margin ±36
- 1509Average field · 25 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 3 times in 22 tournaments: 14% of the time.
- Their best run is 10 tournaments in a row with the rating going up.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,532 points, across 20 entrants.
- They are 111 points away from the top 25: Uruguay.
How the rating moved
Between 1,303 and 1,425, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Mulligan Nexus Night 43 Montevideo | 31 | 1513 | 24° | 1–2–1 | +1 |
| 23/08/26 | Mulligan Vendetta Summoner Skirmish I Montevideo | 30 | 1523 | 17° | 2–3 | +7 |
| 22/08/26 | Saturday Morning Vendetta Summoner Skirmish I 11200 Montevideo | 20 | 1532 | 10° | 2–3 | +15 |
| 21/08/26 | Mulligan Nexus Night 42 Montevideo | 32 | 1529 | 19° | 1–2–1 | +2 |
| 14/08/26 | Mulligan Nexus Night 41 Montevideo | 32 | 1501 | 15° | 2–1–1 | +28 |
| 07/08/26 | Mulligan Nexus Night 40 Montevideo | 32 | 1517 | 26° | 1–2–1 | +3 |
| 05/04/26 | Mulligan Nexus Night 20 Montevideo | 28 | 1520 | 14° | 2–2 | +22 |
| 01/04/26 | Wednesday Evening Nexus Nights - 1v1 11200 Montevideo | 14 | 1491 | 8° | 1–2 | +2 |
| 29/03/26 | Mulligan Summoner Skirmish - March Montevideo | 31 | 1521 | 20° | 2–3 | +15 |
| 25/03/26 | Wednesday Evening Nexus Nights - 1v1 11200 Montevideo | 12 | 1514 | 5° | 1–1–1 | +17 |
| 08/03/26 | Torneo domingo Montevideo | 14 | 1529 | 13° | 1–3 | -1 |
| 06/03/26 | Mulligan Nexus Night 15 Montevideo | 27 | 1476 | 24° | 0–2–1 | -8 |
| 01/03/26 | Mulligan Spicy! Montevideo | 23 | 1513 | 13° | 2–3 | +19 |
| 27/02/26 | Mulligan Nexus Night 14 Montevideo | 31 | 1495 | 28° | 0–2–2 | -7 |
| 20/02/26 | Mulligan Nexus Night 13 Montevideo | 26 | 1495 | 22° | 1–4 | -20 |
| 15/02/26 | Mulligan Spiritforged Pre-Rift Event 1 Montevideo | 30 | 1524 | 24° | 0–3–2 | -13 |
| 13/02/26 | Mulligan Nexus Night 12 Montevideo | 20 | 1498 | 17° | 2–3 | +7 |
| 13/02/26 | Spirit Forge Pre Release 1 Montevideo | 30 | 1490 | 8° | 2–1 | +30 |
| 06/02/26 | Friday Night Nexus Nights - 1v1 Montevideo | 22 | 1506 | 20° | 1–4 | -28 |
| 30/01/26 | Mulligan Nexus Night 11 Montevideo | 20 | 1496 | 18° | 1–4 | -29 |
| 23/01/26 | Mulligan Nexus Night 10 Montevideo | 24 | 1493 | 20° | 1–4 | -39 |
| 16/01/26 | Mulligan Nexus Night 9 Montevideo | 22 | 1521 | 22° | 0–5 | -98 |
Form and consistency
On a 1-win streak.
- 16 to 99 19 events 27%
- Under 16 3 events 30%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Serperior UY 1711 0–1
- LKT Ari UY 1704 0–1
- NCL Zelaya UY 1676 0–2
- Maxo UY 1650 0–2
- LKT Sparky UY 1648 0–1
- Brisingr UY 1643 0–1
- NCL BruNetto UY 1621 1–0
- Noishy UY 1617 0–1
- NCL Pidaña UY 1615 1–4
- Danilo Astori UY 1575 0–1
- Dartzjuan UY 1573 0–2
- NYCKØ UY 1570 0–3
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →