← Australia

huh yunjin

#19,172 in the world · #1,041 in Australia · in the top 38% nationally. 5 official events, 9 matches won and 8 lost.

  • 1541±89Rating · margin ±89
  • 1531Average field · 305 entr.
  • 100%vs top 5% (1–0)

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • Their peak is 1,565 points, reached in February 2026: today they sit 24 points below it.
  • The toughest field they have faced averaged 1,565 points, across 1,405 entrants.
  • They are 5 points away from the top 1,000: Australia.

How the rating moved

Between 1,496 and 1,565, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 1356° 0–1 -24
27/02/26 Good Games Parramatta Riftbound Spiritforged Return to Pre-Rift Event 219 Church St 20 1522 4–1 +59
21/02/26 Saturday Afternoon Nexus Nights - 1v1 30 Ware St 35 1512 16° 2–2 +10
11/02/26 SPELLROO GAMING 2.11 Riftbound Spiritforged Pre-Rift (Sealed) [Ticket Required] Concord West 32 1531 23° 1–3 -25
06/02/26 SPELLROO GAMING 2.6 Riftbound Spiritforged Pre-Rift (Sealed) Concord West 32 1527 19° 2–1 +21

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 4 events 56%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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