← Belgium

HyperionArcane

#31,494 in the world · #346 in Belgium · in the top 68% nationally. 8 official events, 10 matches won and 15 lost.

  • 1474±71Rating · margin ±71
  • 1518Average field · 15 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,534 points, across 12 entrants.
  • They are 48 points away from the top 250: Belgium.

How the rating moved

Between 1,434 and 1,485, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
03/04/26 Riftbound Nexus Night @L'Autre Monde template Liege 12 1534 1–1–1 +8
27/02/26 Riftbound Nexus Night @L'Autre Monde (Copy) Liege 13 1509 0–2 -19
12/02/26 L'Autre Monde - Spiritforged Pre-Rift Event Liege 14 1532 2–0–2 +27
07/02/26 Spiritforged Pre-Rift Event Liège 13 1492 2–2–1 +12
27/12/25 Summoner Skirmish - December Liège 25 1533 10° 2–3 -5
21/11/25 Riftbound Nexus Night @L'Autre Monde Liege 15 1508 2–2 +17
14/11/25 Riftbound Nexus Night @L'Autre Monde Liege 18 12° 1–2–1 -5
08/11/25 Release Event CONSTRUIT Liège 14 12° 0–3–1 -61

Form and consistency

On a 1-win streak.

  • 16 to 99 2 events 33%
  • Under 16 6 events 32%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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