← United States

i luv my choppa

#22,653 in the world · #8,274 in United States · in the top 48% nationally. 5 official events, 10 matches won and 8 lost.

  • 1522±86Rating · margin ±86
  • 1567Average field · 183 entr.
  • 100%vs top 5% (1–0)

What they have done so far

  • Made top 8 3 times in 5 tournaments: 60% of the time.
  • Their peak is 1,636 points, reached in November 2025: today they sit 114 points below it.
  • The toughest field they have faced averaged 1,604 points, across 797 entrants.
  • They are 55 points away from the top 5,000: United States.

How the rating moved

Between 1,522 and 1,636, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 806° 0–1 -22
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Alhambra 35 1565 18° 0–3–1 -92
29/11/25 RWT Collective - Summoner Skirmish Los Angeles 34 1579 4–1 +73
18/11/25 Monday Evening Riftbound Open Play Alhambra 18 1547 2–2–1 0
13/11/25 RWT Collective - Nexus Night Los Angeles 30 1539 4–1 +63

Form and consistency

On a 5-loss streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 4 events 53%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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