I Rowsell
#36,235 in the world · #2,638 in Canada · in the top 77% nationally. 20 official events, 20 matches won and 35 lost.
- 1446±58Rating · margin ±58
- 1519Average field · 21 entr.
- 14%vs top 5% (1–6)
What they have done so far
- Has won 1 tournament. The biggest one had 13 players entered.
- Made top 8 7 times in 20 tournaments: 35% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,539 points.
- The toughest field they have faced averaged 1,552 points, across 16 entrants.
- They are 13 points away from the top 2,500: Canada.
How the rating moved
Between 1,350 and 1,500, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 11/02/26 | MTP Riftbound: Spiritforged Pre-Rift Event – 16-Player Sealed Airdrie | 15 | 1530 | 3° | 2–1 | +24 |
| 07/02/26 | MTP Riftbound: Spiritforged Pre-Rift Event – 16-Player Sealed Airdrie | 13 | 1484 | 7° | 1–0–2 | +16 |
| 01/02/26 | Kai'Sa - Overnumbered Tournament T2G1V7 | 24 | 1535 | 10° | 1–1 | +10 |
| 28/01/26 | MTP Riftbound Nexus Night - 1v1 Constructed Airdrie | 14 | 1496 | 8° | 2–2 | +20 |
| 18/01/26 | Sunday Afternoon Summoner Skirmish - January - at First Player T2G1V7 | 25 | 1535 | 11° | 1–3 | -11 |
| 17/01/26 | Riftbound: January Summoner Skirmish — Competitive Organized Play @ Morrison Trading Post Airdrie | 23 | 1493 | 14° | 1–3–1 | -13 |
| 14/01/26 | MTP Riftbound Nexus Night - 1v1 Constructed Airdrie | 17 | 1494 | 5° | 3–2 | +28 |
| 10/01/26 | Bowness Summoner Skirmish - January T3B 0E5 | 25 | 1491 | 10° | 0–4 | -41 |
| 04/01/26 | Sunday Afternoon Sealed Event - 1v1 at First Player T2G1V7 | 40 | 1531 | 15° | 2–2 | +17 |
| 02/01/26 | Thursday Evening Nexus Nights - Jan 1 T2A 5N1 | 18 | 1547 | 18° | 0–2–1 | -21 |
| 31/12/25 | MTP Riftbound Nexus Nights - 2v2 Constructed Airdrie | 20 | 1519 | 10° | 0–0–1 | +7 |
| 30/12/25 | Phoenix Comics NW Monday Nexus Nights - 1v1 T2M 0K5 | 13 | 1519 | 1° | 2–0 | +37 |
| 29/12/25 | Sunday Evening Nexus Nights - 1v1 T3B 0E5 | 18 | 1521 | 8° | 2–1 | +23 |
| 28/12/25 | Sunday Afternoon Nexus Nights - 1v1 at First Player T2G1V7 | 15 | 1550 | 14° | 0–2 | -16 |
| 22/12/25 | Sunday Evening Nexus Nights - 1v1 T3B 0E5 | 26 | 1514 | 20° | 0–2–3 | -17 |
| 21/12/25 | Sunday Afternoon Nexus Nights - 1v1 at First Player T2G1V7 | 24 | 1491 | 18° | 0–2–1 | -39 |
| 19/12/25 | Thursday Evening Nexus Nights - Dec 18 T2A 5N1 | 16 | 1552 | 14° | 0–2–1 | -18 |
| 13/12/25 | Riftbound: Summoner Skirmish — Competitive Organized Play @ Morrison Trading Post Airdrie | 24 | 1534 | 13° | 0–3–1 | -58 |
| 04/12/25 | MTP Riftbound Nexus Nights - 1v1 Constructed Airdrie | 13 | — | 5° | 2–2 | -2 |
| 20/11/25 | MTP Riftbound Nexus Nights - 1v1 Constructed Airdrie | 15 | — | 10° | 1–1 | 0 |
Form and consistency
On a 1-win streak.
- 16 to 99 13 events 22%
- Under 16 7 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- DareMx CA 1873 1–0
- WomboCombo CA 1807 0–2
- Roostcow CA 1793 0–1
- Janbon CA 1750 0–1
- ELArto9 CA 1710 0–1
- Serkesul CA 1701 0–1
- MasterPie152 CA 1689 0–1
- Yhggj CA 1687 0–1
- Braveheartgaming CA 1646 0–1
- Valorate CA 1633 0–1
- Gansta J CA 1621 0–3
- AZEN shelly CA 1603 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →