Iamiuru2
#11,423 in the world · #4,192 in United States · in the top 25% nationally. 8 official events, 15 matches won and 10 lost.
- 1592±70Rating · margin ±70
- 1513Average field · 22 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Made top 8 6 times in 8 tournaments: 75% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,568 points, across 16 entrants.
- They are 39 points away from the top 2,500: United States.
How the rating moved
Between 1,471 and 1,592, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Tuesday Nexus Raleigh | 25 | 1492 | 3° | 3–0 | +31 |
| 29/08/26 | Saturday Vendetta Summoner Skirmish Raleigh | 16 | 1568 | 5° | 2–2 | +29 |
| 25/08/26 | Tuesday Nexus Raleigh | 27 | 1554 | 7° | 2–1 | +7 |
| 21/08/26 | Friday Evening Nexus Nights - 1v1 Wake Forest | 13 | 1526 | 4° | 2–1 | +25 |
| 18/08/26 | Tuesday Nexus Raleigh | 27 | 1504 | 5° | 2–1 | +29 |
| 11/08/26 | Tuesday Nexus Raleigh | 20 | 1487 | 12° | 1–2 | -20 |
| 06/08/26 | TATC Nexus Night Raleigh | 33 | 1516 | 27° | 1–2 | -21 |
| 04/08/26 | Riftbound Nexus Night Raleigh | 16 | 1456 | 3° | 2–1 | +12 |
Form and consistency
On a 3-win streak.
- 16 to 99 7 events 59%
- Under 16 1 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TrusttheDust US 1700 1–0
- MasonJars US 1692 0–2
- Kind Celery US 1687 0–1
- Voracety US 1647 1–1
- Yeongjae US 1588 1–1
- RoqMan US 1566 0–1
- laorik US 1551 1–0
- Lvna US 1542 2–0
- Mizuken US 1538 1–0
- noble US 1534 0–1
- Kwarx Prime US 1525 0–1
- Meowing Cat US 1521 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →