IceColdKlentz
#21,161 in the world · #7,742 in United States · in the top 45% nationally. 12 official events, 20 matches won and 19 lost.
- 1530±58Rating · margin ±58
- 1556Average field · 319 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Has won 2 tournaments. The biggest one had 31 players entered.
- Made top 8 3 times in 12 tournaments: 25% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,575 points.
- The toughest field they have faced averaged 1,601 points, across 12 entrants.
- They are 47 points away from the top 5,000: United States.
How the rating moved
Between 1,487 and 1,568, across 12 events with history.
Last 12 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 1646° | 0–1 | -16 |
| 25/04/26 | Super Saturday Standard Challenge - RQ Atlanta Saturday 11am Atlanta | 392 | 1564 | 215° | 3–4 | -22 |
| 24/04/26 | Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta | 1,018 | 1550 | 236° | 3–1 | +30 |
| 26/03/26 | Thursday Evening Summoner Skirmish - March New Castle | 12 | 1601 | 9° | 1–2–1 | -4 |
| 19/03/26 | Thursday Nexus Night 1v1 - March 19, 2026 Wilmington | 13 | 1532 | 10° | 1–2 | -16 |
| 12/03/26 | Thursday Nexus Night 1v1 - March 12, 2026 Wilmington | 14 | 1570 | 9° | 1–2 | -9 |
| 05/03/26 | Thursday Nexus Night 1v1 - March 5, 2026 Wilmington | 13 | 1558 | 1° | 2–0–1 | +36 |
| 26/02/26 | Thursday Nexus Night 1v1 - February 26, 2026 Wilmington | 13 | 1549 | 8° | 1–2 | -26 |
| 12/02/26 | Do Big Things Pre Rift Event New Castle | 34 | 1509 | 14° | 2–1–1 | +5 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Wilmington | 31 | 1511 | 1° | 3–0–1 | +54 |
| 24/12/25 | CSG Tampa Riftbound: Nexus Night Tampa | 18 | 1575 | 10° | 2–2 | +11 |
| 13/11/25 | Thursday Evening Nexus Night Wilmington | 16 | — | 10° | 1–2 | -13 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 3 events 50%
- 16 to 99 4 events 53%
- Under 16 5 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- A Mint Leaf US 1758 0–1
- QArtemisQ US 1723 1–0
- Tankstaah US 1682 0–1
- PeonsGoZugZug US 1670 0–1
- ReshuffledTCG US 1669 0–1
- savagenern US 1659 0–1
- Giagu US 1648 0–1
- zmattk US 1629 1–0
- The0pposite US 1623 1–0
- mckin US 1612 0–2
- Aliadin US 1586 0–1
- DDDHunter US 1584 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →