← Italy

III ETERNITY III

#35,755 in the world · #2,908 in Italy · in the top 70% nationally. 11 official events, 11 matches won and 16 lost.

  • 1449±63Rating · margin ±63
  • 1469Average field · 6 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 8 players entered.
  • Made top 8 11 times in 11 tournaments: 100% of the time.
  • Their all-time peak is 1,519 points.
  • They are 28 points away from the top 2,500: Italy.

How the rating moved

Between 1,387 and 1,496, across 11 events with history.

Last 11 events

Date Event Entrants Field Pos. Record Rating
02/09/26 Tuesday evening nexus night Nerviano 4 1471 0–2–1 -23
10/06/26 Tuesday evening nexus night Nerviano 7 1452 1–1–1 -1
03/06/26 Tuesday evening nexus night Nerviano 6 1476 1–1–1 0
31/05/26 Sunday Afternoon Summoner Skirmish - June Nerviano 8 1477 3–0 +47
27/05/26 Tuesday evening nexus night Nerviano 7 1473 2–1 +36
20/05/26 Tuesday evening nexus night Nerviano 7 1451 0–2 -40
13/05/26 Tuesday evening nexus night Nerviano 8 1481 2–1 +43
03/05/26 sunday afternoon Unleashed Pre-Rift Event Nerviano 4 1462 0–3 -50
14/04/26 Oasis nexus night Nerviano 4 0–2 -41
07/04/26 Oasis nexus night Nerviano 6 1482 1–2 -18
31/03/26 Oasis nexus night Nerviano 5 1–1–1 -4

Form and consistency

On a 3-loss streak.

  • Under 16 11 events 35%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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