Insomniac
#6,733 in the world · #380 in Australia · in the top 14% nationally. 6 official events, 18 matches won and 7 lost.
- 1634±68Rating · margin ±68
- 1556Average field · 15 entr.
- —vs top 5%
What they have done so far
- Made top 8 6 times in 6 tournaments: 100% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,648 points.
- The toughest field they have faced averaged 1,578 points, across 12 entrants.
- They are 27 points away from the top 250: Australia.
How the rating moved
Between 1,540 and 1,635, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/08/26 | Thursday Evening Vendetta Summoner Skirmish I Rockhampton | 14 | 1544 | 4° | 3–2 | -1 |
| 13/08/26 | Thursday Evening Nexus Nights - 1v1 Rockhampton | 12 | 1578 | 3° | 3–1 | +8 |
| 06/08/26 | Thursday Evening Nexus Nights - 1v1 Rockhampton | 12 | 1569 | 4° | 3–1 | +29 |
| 17/12/25 | Wednesday Evening Summoner Skirmish - December Rockhampton | 20 | 1532 | 2° | 4–1–1 | +44 |
| 12/11/25 | Wednesday Evening Nexus Night Rockhampton | 16 | — | 6° | 2–1–1 | +14 |
| 07/11/25 | Friday Evening Release Event Rockhampton | 16 | — | 3° | 3–1 | +40 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 64%
- Under 16 3 events 69%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Jacstur AU 1668 2–3
- Romley AU 1667 1–1
- Griffonzzz AU 1660 0–2
- MilkVEVO AU 1561 0–1
- AthosLor AU 1539 1–1
- Everyttcg AU 1535 1–1
- lank350 AU 1530 1–0
- xBlackSwordsman AU 1505 1–0
- Helios06 AU 1497 1–0
- Revosai3 AU 1491 1–0
- 2fst2Fuaryious AU 1487 2–0
- superpumpkincat AU 1487 2–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →