← Italy

italianstallion

#12,370 in the world · #1,012 in Italy · in the top 25% nationally. 6 official events, 11 matches won and 10 lost.

  • 1585±78Rating · margin ±78
  • 1566Average field · 484 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 1 tournament. The biggest one had 12 players entered.
  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,598 points, across 1,949 entrants.
  • They are 1 points away from the top 1,000: Italy.

How the rating moved

Between 1,436 and 1,585, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
19/04/26 Regional Rebound - RQ Lille Sunday 10am 1 Bd des Cités Unies 915 1591 250° 4–2 +40
18/04/26 Riftbound Regional Qualifier: Lille 1 Bd des Cités Unies 1,949 1598 1503° 1–3 -28
29/03/26 La Gilda Summoner Skirmish - March Busto Arsizio 5 1619 1–1–1 +13
21/03/26 Sabato Morning Summoner Skirmish - March Milano 12 1534 4–0–1 +108
15/03/26 nel multiverso Summoner Skirmish - March Caronno Pertusella 8 1506 1–1–1 +16
14/03/26 Saturday Summoner Skirmish - March Saronno 16 1546 13° 0–3 -64

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 2 events 50%
  • 16 to 99 1 events 0%
  • Under 16 3 events 55%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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