← United States

ItsukiRB

#1,928 in the world · #667 in United States · in the top 4% nationally. 30 official events, 93 matches won and 36 lost.

  • 1714±31Rating · margin ±31
  • 1559Average field · 273 entr.
  • 47%vs top 5% (15–17)

What they have done so far

  • Has won 4 tournaments. The biggest one had 22 players entered.
  • Made top 8 20 times in 30 tournaments: 67% of the time.
  • Their best run is 7 tournaments in a row with the rating going up.
  • Their all-time peak is 1,814 points.
  • The toughest field they have faced averaged 1,621 points, across 1,020 entrants.
  • They are 15 points away from the top 500: United States.

How the rating moved

Between 1,557 and 1,802, across 30 events with history.

Last 30 events

Date Event Entrants Field Pos. Record Rating
19/08/26 CCC Tuesday Nexus Night Clovis 21 1544 1–0–2 -6
15/08/26 Friday Night Nexus 1v1 Fresno 13 1558 1–1 -2
12/08/26 CCC Tuesday Nexus Night Clovis 28 1524 2–0–1 +8
04/08/26 monday tournament Fresno 14 1572 2–1 -1
31/05/26 Regional Rebound - RQ Vancouver Sunday 11am Vancouver 540 1583 231° 3–3 -26
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 816° 2–3 -42
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 199° 7–5 -19
24/04/26 Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta 1,020 1621 96° 5–1 +33
04/04/26 Friday Summoner Skirmish - April Fresno 13 1617 3–2 -4
01/04/26 CCC Tuesday Nexus Night Clovis 18 1564 3–0 +17
27/03/26 Thursday Evening Nexus Nights - 1v1 Clovis 12 1567 2–1–1 -17
20/03/26 Friday Early Morning Nexus Nights - 1v1 Clovis 13 1568 2–1–1 -13
15/03/26 Ender's Games March Summoner's Skirmish! Clovis 12 1585 5–0–3 +30
10/03/26 Monday Nexus Night Clovis 15 1550 2–0 +12
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 105° 9–4 +29
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 136° 4–2 +4
19/02/26 Wednesday Spiritforged Nexus Night Fresno 24 1527 2–0–1 +5
17/02/26 Monday Nexus Night! Clovis 21 1552 2–1 +2
06/02/26 Midnight Spiritforged Pre-Rift Event Fresno 53 1538 13° 4–2–1 -21
22/01/26 Wednesday Evening Nexus Nights - 1v1 Fresno 24 1532 3–0 +26
15/01/26 Riftbound Nexus Night Fresno 32 1522 3–0 +25
08/01/26 Riftbound Nexus Night Fresno 23 1548 2–1 +5
24/12/25 CCC Tuesday Nexus Night 12/23 Clovis 15 1560 3–0 +24
23/12/25 Monday Nexus Night! Clovis 19 1525 3–0 +24
14/12/25 Sunday Afternoon Summoner Skirmish - December fresno 16 1571 3–1–1 +24
07/12/25 Sunday Afternoon Summoner Skirmish - December Fresno 25 1521 4–1–2 +40
29/11/25 Saturday Morning Summoner Skirmish - December Fresno 33 1547 20° 2–3 -26
15/11/25 Nexus Night Fresno 16 1546 2–2 -23
12/11/25 CCC Nexus Night Clovis 25 1528 2–1–2 +1
09/11/25 Saturday Evening Nexus Night Fresno 22 1526 5–0 +105

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 6 events 63%
  • 16 to 99 16 events 66%
  • Under 16 8 events 65%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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