Jaden93
#10,920 in the world · #902 in Italy · in the top 22% nationally. 6 official events, 14 matches won and 9 lost.
- 1596±71Rating · margin ±71
- 1535Average field · 17 entr.
- 33%vs top 5% (2–4)
What they have done so far
- Has won 1 tournament. The biggest one had 24 players entered.
- Made top 8 4 times in 6 tournaments: 67% of the time.
- Their all-time peak is 1,649 points.
- The toughest field they have faced averaged 1,555 points, across 17 entrants.
- They are 52 points away from the top 500: Italy.
How the rating moved
Between 1,491 and 1,634, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/06/26 | Rune League al Mana Flask - RNC Tappa 1 Brescia | 22 | 1553 | 20° | 1–4 | -38 |
| 15/03/26 | Mana Flask Summoner Skirmish - March Brescia | 17 | 1555 | 3° | 3–1–2 | +27 |
| 25/01/26 | domenica Night Summoner Skirmish - January Concesio | 6 | 1522 | 3° | 2–1 | -4 |
| 23/01/26 | Friday Evening Nexus Nights - 1v1 Concesio | 8 | 1529 | 4° | 1–0–2 | +4 |
| 25/11/25 | Mana Flask Local - Nexus Night Brescia | 24 | 1538 | 1° | 5–0 | +116 |
| 18/11/25 | Mana Flask Local - Nexus Night Brescia | 25 | 1513 | 16° | 2–3 | -9 |
Form and consistency
On a 4-loss streak.
- 16 to 99 4 events 52%
- Under 16 2 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Colossus IT 1879 1–1
- Mewtwo IT 1827 0–1
- Jhino Insegno IT 1812 1–1
- teoleader IT 1708 0–1
- Raist IT 1665 0–1
- Silvio G IT 1658 2–0
- Invisible Raven IT 1653 1–0
- La Scimmia Sama IT 1645 0–1
- Fresco di Zaun IT 1640 0–1
- Ruggero IT 1635 0–1
- Zaglio IT 1635 1–0
- ThinkeR IT 1585 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →