← United States

jakelinoone96

#39,309 in the world · #14,562 in United States · in the top 84% nationally. 9 official events, 9 matches won and 21 lost.

  • 1425±70Rating · margin ±70
  • 1523Average field · 18 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,532 points, across 16 entrants.
  • They are 152 points away from the top 5,000: United States.

How the rating moved

Between 1,397 and 1,444, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
15/03/26 Saturday Evening Nexus Night Medford 15 1519 1–1–1 +15
28/02/26 Friday Nexus Night Medford 14 1503 2–2 +13
22/02/26 Saturday Evening Nexus Night Medford 18 1526 11° 0–2–2 -9
08/02/26 Saturday Evening Spiritforged Pre-Rift Event Medford 24 1527 19° 0–3 -31
07/02/26 Friday Evening Spiritforged Pre-Rift Event Medford 22 1526 10° 2–2 +23
01/02/26 Saturday Evening Nexus Nights - 1v1 Medford 19 1531 14° 1–3 -30
11/01/26 Saturday Evening Nexus Nights - 1v1 Medford 19 1521 11° 2–2 +21
07/12/25 Saturday Evening Nexus Nights - 1v1 Medford 16 1532 11° 1–3 -18
30/11/25 Saturday Evening Nexus Nights - 1v1 Medford 13 11° 0–3–1 -59

Form and consistency

On a 1-win streak.

  • 16 to 99 6 events 26%
  • Under 16 3 events 27%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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