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JGT Martínez

#3,012 in the world · #167 in Spain · in the top 6% nationally. 32 official events, 100 matches won and 46 lost.

  • 1688±27Rating · margin ±27
  • 1533Average field · 120 entr.
  • 42%vs top 5% (10–14)

What they have done so far

  • Has won 1 tournament. The biggest one had 25 players entered.
  • Made top 8 24 times in 32 tournaments: 75% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,699 points.
  • The toughest field they have faced averaged 1,598 points, across 1,949 entrants.
  • They are 31 points away from the top 100: Spain.

How the rating moved

Between 1,520 and 1,688, across 32 events with history.

Last 32 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Morning Vendetta Summoner Skirmish I Elche 20 1536 5–2 +1
17/08/26 Agosto Summoner Skirmish I Albacete 23 1528 5–2–1 +16
14/08/26 14-7 Nexus Nights - 1v1 Albacete 25 1544 4–0 +51
19/04/26 Regional Rebound - RQ Lille Sunday 10am 1 Bd des Cités Unies 915 1591 331° 3–3 -6
18/04/26 Riftbound Regional Qualifier: Lille 1 Bd des Cités Unies 1,949 1598 1673° 1–3 -35
02/04/26 2-4 Nexus Nights - 1v1 Albacete 19 1534 2–0–3 +5
27/03/26 27-3 Nexus Nights - 1v1 Albacete 18 1530 2–2–1 -19
20/03/26 20-3 Nexus Nights - 1v1 Albacete 21 1519 4–1 +29
13/03/26 13-3 Nexus Nights - 1v1 Albacete 21 1548 3–1–1 +8
06/03/26 6-3 Nexus Nights - 1v1 Albacete 24 1527 3–2 -12
27/02/26 27-2 Nexus Nights - 1v1 Albacete 20 1537 3–1–1 0
20/02/26 20-2 Nexus Nights - 1v1 Albacete 31 1518 3–2 +2
13/02/26 13-2 Nexus Nights - 1v1 Albacete 25 1525 13° 2–1–2 -3
07/02/26 Saruman Games Spiritforged Pre-Rift Event Albacete 51 1507 4–2–1 -17
01/02/26 6-2 Night Nexus Nights - 1v1 Albacete 17 1521 4–1 +12
31/01/26 Saruman Games Summoner Skirmish - January Albacete 34 1540 3–2–2 -19
30/01/26 30-1 Nexus Nights Albacete 18 1529 4–1 +17
23/01/26 23-1 nexus Albacete 23 1539 3–2 -7
16/01/26 16-1 Nexus Nights - 1v1 Albacete 18 1522 2–1 +1
09/01/26 Nexus 9-12 Albacete 23 1531 4–1 +17
02/01/26 nexus 2 - 1 Albacete 30 1551 4–1 +29
26/12/25 Nexus Nights - 26-12 Albacete 25 1514 14° 1–1–3 -25
13/12/25 Saruman Summoner Skirmish - December Albacete 28 1526 12° 2–1–2 -3
12/12/25 viernes Morning Nexus Nights - 1v1 Albacete 23 1528 3–2 -8
05/12/25 viernes Saruman Nexus Nights - 1v1 Albacete 27 1533 3–1–1 +17
29/11/25 SUMMONER SKIRMISH - DICIEMBRE Alicante 68 1543 5–1–2 +40
28/11/25 viernes Saruman Nexus Nights - 1v1 Albacete 26 1515 17° 2–2–1 -25
21/11/25 viernes Evening Nexus Nights - 1v1 Albacete 24 1515 11° 2–2–1 -21
14/11/25 viernes Evening Nexus Nights - 1v1 Albacete 35 1523 3–1–2 +20
07/11/25 Saruman Nexus 7-11 Albacete 32 1512 4–1 +49
01/11/25 Saruman Riftbound Release Event Albacete 48 4–1–1 +54
31/10/25 viernes Nexus Night Albacete 30 10° 3–2–2 +20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 40%
  • 16 to 99 30 events 59%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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