← United States

RPS PseudoOracle

#2,395 in the world · #821 in United States · in the top 5% nationally. 31 official events, 85 matches won and 47 lost.

  • 1702±30Rating · margin ±30
  • 1563Average field · 341 entr.
  • 38%vs top 5% (6–10)

What they have done so far

  • Has won 2 tournaments. The biggest one had 23 players entered.
  • Made top 8 15 times in 31 tournaments: 48% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,744 points.
  • The toughest field they have faced averaged 1,621 points, across 1,020 entrants.
  • They are 27 points away from the top 500: United States.

How the rating moved

Between 1,525 and 1,731, across 31 events with history.

Last 31 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 34 1594 3–0 +43
25/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 32 1579 11° 2–1 +9
22/08/26 Riftbound Showdown Series Milwaukee 710 1573 74° 7–3–1 +31
18/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 34 1575 2–1 +7
04/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 47 1563 3–0 +35
21/06/26 Regional Rebound - RQ Hartford Sunday 11am Hartford 692 1577 416° 2–4 -35
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 513° 4–3 +4
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 913° 2–3 -19
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 186° 7–5 +28
24/04/26 Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta 1,020 1621 713° 1–3–1 -32
31/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 46 1534 29° 1–1 -8
28/03/26 Saturday Afternoon Summoner Skirmish - March Kansas City 37 1578 3–2–1 +4
24/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 44 1551 27° 1–1 -3
04/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 60 1557 10° 2–1 +1
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 601° 3–3 -17
27/02/26 2v2 Team Challenge - RQ Las Vegas 2pm Friday Las Vegas 116 1566 37° 1–3–1 -46
25/02/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 57 1541 46° 1–2 -29
21/02/26 Riftbound Nexus Night Lee's Summit 14 1573 2–1 -2
10/02/26 Monday Night Spiritforged Sealed LEES SUMMIT 23 1553 3–0 +27
07/02/26 Spiritforged Pre-Rift Event - TCG FAMILY Belton 35 1501 13° 1–1–1 -19
07/02/26 Friday Evening Spiritforged Pre-Rift Event Kansas City 38 1542 3–0–1 +13
10/01/26 Saturday Summoner Skirmish - January Kansas City 13 1573 3–2 -14
10/01/26 Riftbound League of Legends: Nexus Nights - 1v1 Kansas City 15 1528 2–1 -6
03/01/26 Summoner Skirmish - TCG FAMILY Belton 16 1576 5–1 +23
31/12/25 Tuesday Evening Nexus Nights - 1v1 Kansas City 41 1522 3–0 +24
24/12/25 Tuesday Evening Nexus Night Kansas City 44 1566 16° 2–1 -5
20/12/25 Riftbound League of Legends: Nexus Nights Kansas City 13 1492 1–1 -16
13/12/25 Saturday Summoner Skirmish - December Independence 23 1541 6–1 +49
10/12/25 Tuesday Evening Nexus Night Kansas City 32 1550 3–0 +58
29/11/25 Saturday Afternoon Summoner Skirmish - December Belton 21 1575 4–1–1 +72
02/11/25 Sunday Afternoon Release Event Independence 30 2–1–2 +25

Form and consistency

On a 4-win streak.

  • Events with 100+ entrants 8 events 47%
  • 16 to 99 19 events 70%
  • Under 16 4 events 62%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

IT EN
🏆 Join tournaments 📚 Read guides and strategy 🏅 Climb the leaderboards 🔔 Get notifications ⚙ Customize your profile 👤 Create your public profile
Explore the Dashboard