Joel
#24,085 in the world · #1,784 in Canada · in the top 52% nationally. 4 official events, 8 matches won and 10 lost.
- 1514±84Rating · margin ±84
- 1577Average field · 1,362 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,554 points.
- The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
How the rating moved
Between 1,506 and 1,520, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 598° | 3–4 | +8 |
| 30/05/26 | Super Nexus Night - RQ Vancouver Friday 8pm Vancouver | 1,011 | 1538 | 505° | 2–2 | -2 |
| 29/05/26 | Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver | 1,241 | 1603 | 1013° | 1–3 | -12 |
| 07/11/25 | SEALED RELEASE RIFTBOUND! T9K 1S1 | 14 | — | 3° | 2–1–1 | +20 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 3 events 40%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- iSlasheR CA 1770 0–1
- Bad CA 1681 0–1
- 2 Chimes 1 Meep US 1657 0–1
- FLEX Pietart 1650 0–1
- Bloo CA 1633 0–1
- NateIsBeast007 CA 1615 1–0
- jerrysayshi US 1614 1–0
- Neutral End CA 1608 0–1
- Kiba US 1589 0–1
- SD Gatson US 1548 0–1
- 1 con chim to CA 1544 1–0
- CloudzTCG CA 1532 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →