← Italy

John Locke

#30,637 in the world · #2,465 in Italy · in the top 59% nationally. 38 official events, 48 matches won and 58 lost.

  • 1479±32Rating · margin ±32
  • 1499Average field · 8 entr.
  • 29%vs top 5% (5–12)

What they have done so far

  • Has won 1 tournament. The biggest one had 10 players entered.
  • Made top 8 36 times in 38 tournaments: 95% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,566 points, reached in July 2026: today they sit 87 points below it.
  • The toughest field they have faced averaged 1,556 points, across 8 entrants.
  • They are 107 points away from the top 1,000: Italy.

How the rating moved

Between 1,384 and 1,566, across 38 events with history.

Last 38 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Friday Morning Vendetta Summoner Skirmish I Salerno 6 1558 0–3 -26
27/08/26 Thursday Evening Vendetta Summoner Skirmish I Salerno 12 1546 1–2–1 -12
19/08/26 Nexus Night Salerno 8 1504 1–2 -14
16/08/26 Nexus Night Salerno 8 1457 1–1–1 -4
09/08/26 Sunday Evening Nexus Nights - 1v1 Salerno 6 1542 2–1 +19
08/08/26 Nexus Afternoon Salerno 8 1492 1–2 -21
07/08/26 Nexus Night Salerno 10 1458 2–2 -10
04/08/26 Nexus Night Salerno 12 1474 2–2 -3
02/08/26 Nexus Night Draft Vendetta Release Salerno 5 1514 2–1 +16
26/07/26 Sunday Evening Vendetta Pre-Rift Event Salerno 8 1538 1–1–1 +3
24/07/26 Pre-Rift Vendetta Salerno 7 1545 0–1–1 -15
23/07/26 Nexus Night Salerno 8 1473 1–2 -20
18/07/26 Nexus Night Salerno 10 1464 4–0 +50
12/07/26 Summoner Skirmish - July Salerno 12 1553 11° 1–3 -21
11/07/26 Nexus Night Salerno 10 1463 3–1 +26
09/07/26 Nexus Night Salerno 8 1500 1–2 -16
07/07/26 Nexus Night Salerno 12 1479 3–1 +34
05/07/26 Nexus Night Salerno 12 1476 2–2 +3
03/07/26 Nexus Night Salerno 11 1478 3–1 +34
28/06/26 Nexus Night Salerno 8 1490 2–1 +17
25/06/26 Nexus Night Salerno 8 1511 1–2 -7
18/06/26 Sunday Evening Summoner Skirmish - June Salerno 6 1447 1–2 -18
02/06/26 Saturday Morning Summoner Skirmish - June Salerno 10 1491 3–1–1 +33
31/05/26 Nexus Night Salerno 6 1506 1–1–1 +12
28/05/26 Nexus Night Salerno 6 1478 1–2 -5
28/05/26 Nexus Night Salerno 7 1460 0–0–1 +7
21/05/26 Nexus Night Salerno 8 1485 2–1 +24
17/05/26 Nexus Night Salerno 8 1505 0–2–1 -9
07/05/26 Thursday Evening Unleashed Pre-Rift Event Salerno 6 1434 1–0–2 +18
03/05/26 Sunday Afternoon Unleashed Pre-Rift Event salerno 8 1553 0–3 -26
01/05/26 Saturday Evening Unleashed Pre-Rift Event Salerno 11 1498 2–1–1 +16
26/04/26 Sunday Skirmish Salerno 7 1522 0–1–1 -17
23/04/26 Summoner Skirmish Salerno 5 1540 0–1–1 -11
09/04/26 NEXUS NIGHT Salerno 9 1479 2–2 +17
29/03/26 Summoner Skirmish Salerno 8 1556 0–2 -22
20/03/26 Summoner Skirmish ! Salerno 8 1488 1–2 -10
19/03/26 Nexus Night Salerno 8 1506 0–2–1 -32
12/03/26 Nexus Night Salerno 6 1506 0–2–1 -31

Form and consistency

On a 4-loss streak.

  • Under 16 38 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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