← United States

JuiceTrades

#21,511 in the world · #7,868 in United States · in the top 46% nationally. 7 official events, 9 matches won and 12 lost.

  • 1528±73Rating · margin ±73
  • 1527Average field · 23 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • The toughest field they have faced averaged 1,573 points, across 21 entrants.
  • They are 49 points away from the top 5,000: United States.

How the rating moved

Between 1,411 and 1,528, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
26/08/26 Wednesday Evening Nexus Night - 1v1 Sicklerville 25 1541 2–1 +10
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Sicklerville 21 1573 3–3 +53
19/08/26 Wednesday Evening Nexus Night - 1v1 Sicklerville 26 1545 23° 0–2–1 -37
12/08/26 Wednesday Evening Nexus Night - 1v1 Sicklerville 23 1518 2–0–1 +61
10/08/26 Monday Evening Nexus Night - 1v1 Sicklerville 16 1496 2–1 +30
05/08/26 Wednesday Evening Nexus Night - 1v1 Sicklerville 25 1502 24° 0–3 -47
07/03/26 Saturday Evening Summoner Skirmish - March Glassboro 22 1514 20° 0–2 -42

Form and consistency

On a 2-loss streak.

  • 16 to 99 7 events 39%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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