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KaiAi

#17,515 in the world · #6,426 in United States · in the top 37% nationally. 6 official events, 10 matches won and 9 lost.

  • 1551±78Rating · margin ±78
  • 1556Average field · 30 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 1 tournament. The biggest one had 22 players entered.
  • Made top 8 2 times in 6 tournaments: 33% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,594 points, reached in August 2026: today they sit 43 points below it.
  • The toughest field they have faced averaged 1,579 points, across 30 entrants.
  • They are 26 points away from the top 5,000: United States.

How the rating moved

Between 1,484 and 1,594, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
01/09/26 TUESDAYS AT SIP & PLAY! 7PM NEXUS NIGHTS!! Brooklyn 30 1579 29° 0–2 -43
28/08/26 Friday Evening Nexus Nights - 1v1 Brooklyn 22 1512 3–0 +58
19/08/26 Wednesday Evening Vendetta Summoner Skirmish I Brooklyn 22 1576 3–2 +20
18/08/26 TUESDAYS AT SIP & PLAY! 7PM NEXUS NIGHTS!! Brooklyn 35 1526 2–1 +32
16/08/26 08-16 Gamer's Choice 3:00pm Nexus Night Long Island City 23 1579 15° 1–2–1 -7
15/08/26 Saturday - Nexus Night 1v1 @ Silk Road Gaming Manhattan 46 1561 24° 1–2 -9

Form and consistency

On a 2-loss streak.

  • 16 to 99 6 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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