← Australia

kasu

#15,451 in the world · #824 in Australia · in the top 31% nationally. 8 official events, 17 matches won and 13 lost.

  • 1564±63Rating · margin ±63
  • 1527Average field · 108 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 2 times in 8 tournaments: 25% of the time.
  • Their all-time peak is 1,570 points.
  • The toughest field they have faced averaged 1,547 points, across 17 entrants.
  • They are 49 points away from the top 500: Australia.

How the rating moved

Between 1,510 and 1,564, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Tuesday Evening Nexus Nights - 1v1 Liverpool 16 1499 3–1 +18
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Liverpool 15 1524 3–1–1 +36
18/08/26 Tuesday Evening Nexus Nights - 1v1 Liverpool 17 1547 14° 1–3 -31
11/08/26 Tuesday Nexus Night Liverpool 19 1523 12° 2–2 +5
10/08/26 Monday Nexus Nights Greenacre 27 1540 18° 1–2 -10
06/08/26 Topdeck Gaming Nexus Night Strathfield 42 1539 12° 2–1 +11
04/08/26 Tuesday Evening Nexus Nights - 1v1 Liverpool 15 1522 2–2 -12
15/05/26 Super Nexus Night - RQ Sydney Friday 8pm Grand Parade 713 1523 91° 3–1 +47

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 1 events 75%
  • 16 to 99 5 events 50%
  • Under 16 2 events 56%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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