← Italy

KattaFC

#13,227 in the world · #1,079 in Italy · in the top 26% nationally. 10 official events, 19 matches won and 11 lost.

  • 1579±70Rating · margin ±70
  • 1495Average field · 11 entr.
  • 25%vs top 5% (2–6)

What they have done so far

  • Has won 2 tournaments. The biggest one had 10 players entered.
  • Made top 8 9 times in 10 tournaments: 90% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,609 points.
  • The toughest field they have faced averaged 1,525 points, across 16 entrants.
  • They are 7 points away from the top 1,000: Italy.

How the rating moved

Between 1,485 and 1,593, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
24/01/26 Summoner Skirmish - January Susa 10 1487 2–2 -14
27/12/25 Sabato 27 Nexus Nights - 1v1 Susa 6 1487 1–0–2 +7
20/12/25 Summoner Skirmish - December Susa 13 1476 2–1–1 -7
06/12/25 Torneo Nexus Nights - sabato pomeriggio Susa 10 1489 2–1–1 +6
28/11/25 venerdì Evening Nexus Nights - 1v1 Villanova d'Asti 5 3–0 +36
22/11/25 Nexus Nights - 1v1 Susa 10 1506 2–0–2 +33
19/11/25 Nexus Night @Kaboom Torino 16 1525 2–2 +5
15/11/25 sabato Afternoon Nexus Night Susa 9 2–1–1 +28
08/11/25 Release Event - Torneo sealed di lancio Susa 14 11° 1–2 -17
07/11/25 Riftbound: League of Legends | Prerelease | OTAKURA Villanova d'Asti 10 2–2 +2

Form and consistency

On a 1-loss streak.

  • 16 to 99 1 events 50%
  • Under 16 9 events 52%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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