← United States

kelra

#38,055 in the world · #14,079 in United States · in the top 81% nationally. 7 official events, 10 matches won and 19 lost.

  • 1434±61Rating · margin ±61
  • 1577Average field · 488 entr.
  • 13%vs top 5% (1–7)

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,604 points.
  • The toughest field they have faced averaged 1,626 points, across 24 entrants.
  • They are 143 points away from the top 5,000: United States.

How the rating moved

Between 1,434 and 1,590, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Colorado Springs 16 1528 14° 0–2 -20
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 1281° 2–4 -23
24/04/26 Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta 1,020 1621 977° 0–5 -50
05/04/26 Sunday Afternoon Summoner Skirmish - April Colorado Springs 24 1626 0–4 -63
22/03/26 Saturday Evening Summoner Skirmish - March Colorado Springs 19 1578 3–3 +9
16/11/25 Saturday Evening Riftbound Open Play Colorado Springs 19 1508 3–0–2 +62
07/11/25 D&Js Nexus Nights Colorado Springs 25 2–1–2 +19

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 2 events 18%
  • 16 to 99 5 events 36%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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