KeynesianJungle
#8,882 in the world · #750 in Italy · in the top 18% nationally. 6 official events, 12 matches won and 7 lost.
- 1613±80Rating · margin ±80
- 1564Average field · 10 entr.
- 60%vs top 5% (3–2)
What they have done so far
- Has won 1 tournament.
- Made top 8 6 times in 6 tournaments: 100% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,639 points.
- The toughest field they have faced averaged 1,593 points, across 13 entrants.
- They are 35 points away from the top 500: Italy.
How the rating moved
Between 1,505 and 1,628, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 12/02/26 | Thursday Evening Nexus Nights - 1v1 Avellino | 6 | 1604 | 4° | 1–2 | -15 |
| 07/02/26 | sabato Afternoon Spiritforged Pre-Rift Event Avellino | 6 | 1522 | 1° | 2–0–2 | +9 |
| 13/12/25 | sabato Evening Summoner Skirmish - December Avellino | 11 | 1577 | 3° | 3–1–1 | +42 |
| 06/12/25 | Arcanum Summoner Skirmish - December Pomigliano d'Arco | 13 | 1593 | 4° | 2–1–2 | +45 |
| 29/11/25 | sabato Morning Nexus Nights - 1v1 Avellino | 10 | 1552 | 4° | 2–1–1 | +27 |
| 22/11/25 | sabato Afternoon Nexus Night Avellino | 12 | 1537 | 7° | 2–2 | +5 |
Form and consistency
On a 1-loss streak.
- Under 16 6 events 48%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- theduelist92 IT 1747 2–2
- xDrakex90 IT 1717 1–0
- ganjalf IT 1689 0–2
- Atled IT 1679 1–1
- KingDuck IT 1636 1–3
- Beelvio IT 1629 1–1
- happyaxel IT 1595 1–0
- BaLz4c IT 1570 1–0
- Condor1234 IT 1512 1–0
- 尺口れ工れ IT 1473 0–3
- Igorthedumbest IT 1441 1–0
- PROJECT Trane991 IT 1429 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →