← New Zealand

ArcaneDaddie

#2,063 in the world · #41 in New Zealand · in the top 6% nationally. 28 official events, 64 matches won and 36 lost.

  • 1710±34Rating · margin ±34
  • 1541Average field · 83 entr.
  • 18%vs top 5% (2–9)

What they have done so far

  • Has won 5 tournaments. The biggest one had 22 players entered.
  • Made top 8 17 times in 28 tournaments: 61% of the time.
  • Their best run is 10 tournaments in a row with the rating going up.
  • Their all-time peak is 1,758 points.
  • The toughest field they have faced averaged 1,592 points, across 17 entrants.
  • They are 23 points away from the top 25: New Zealand.

How the rating moved

Between 1,473 and 1,753, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Bea Games Vendetta Summoner Skirmish - August 30th 2026 Petone 17 1592 12° 2–3 -34
21/08/26 CMW Nexus Night Wellington 17 1574 1–0 +5
12/08/26 Wednesday Nexus Night @ Cerberus Games Wellington 22 1515 2–1 -14
07/08/26 Friday night nexus Wellington 22 1509 3–0 +16
17/05/26 Regional Rebound - RQ Sydney Sunday 11am Grand Parade 255 1563 15° 5–1 +29
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 384° 4–3 -14
28/03/26 Respawn Summoner Skirmish - March Te Aro 14 1587 4–0 +39
13/03/26 Card Merchant Wellington - Road to 10k Wellington 14 1582 3–1 +5
11/03/26 Wednesday Nexus Night @ Cerberus Games Wellington 17 1522 3–0 +27
07/03/26 Riftbound Road to 10k Event - 8th March 2026 Petone 23 1573 4–1–1 +39
06/03/26 Friday Afternoon Nexus Nights - 1v1 Wellington 24 1546 2–1 +2
04/03/26 Wednesday Nexus Night @ Cerberus Games Wellington 22 1543 3–0 +33
27/02/26 Friday Evening Nexus Nights - 1v1 Wellington 20 1548 2–1–2 +3
25/02/26 Wednesday Nexus Night @ Cerberus Games Wellington 16 1493 3–0 +31
20/02/26 Friday Evening Nexus Nights - 1v1 Wellington 15 1531 2–0–1 +35
18/02/26 Wednesday Nexus Night @ Cerberus Games Wellington 19 1536 2–1 +15
08/02/26 Sunday Evening Spiritforged Pre-Rift Event Te Aro 26 1540 25° 0–4 -46
06/02/26 Cerberus Spiritforged Pre-Rift Wellington 27 1540 2–1–1 +23
06/02/26 Friday Night Spiritforged Pre-Rift Event Wellington 20 1508 11° 2–1–2 +10
09/01/26 Weekly Hobby Wellington 13 1505 1–2 -12
19/12/25 Saturday Morning Summoner Skirmish - December Te Aro 34 1545 3–3–1 +15
05/12/25 Cerberus Saturday Summoner Skirmish - December Wellington 32 1536 3–2 +30
05/12/25 Nexus Night Wellington 16 1513 14° 0–2–2 -45
29/11/25 Sunday Morning Summoner Skirmish - December 1 Kapiti Road 19 1555 12° 2–3 -9
28/11/25 Friday Evening Nexus Nights - 1v1 Wellington 20 1530 11° 2–2 +6
22/11/25 Cerberus Saturday Nexus Night Wellington 17 1526 2–1 +22
07/11/25 Riftbound Release Hobby Wellington 27 19° 0–2 -41
01/11/25 Cerberus Rifbound Release Event Wellington 23 2–0–1 +40

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 69%
  • 16 to 99 22 events 54%
  • Under 16 4 events 71%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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