killerkik
#41,412 in the world · #3,412 in Italy · in the top 82% nationally. 22 official events, 25 matches won and 43 lost.
- 1408±42Rating · margin ±42
- 1531Average field · 12 entr.
- 22%vs top 5% (2–7)
What they have done so far
- Has won 1 tournament. The biggest one had 9 players entered.
- Made top 8 16 times in 22 tournaments: 73% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their peak is 1,551 points, reached in February 2026: today they sit 143 points below it.
- The toughest field they have faced averaged 1,585 points, across 16 entrants.
- They are 69 points away from the top 2,500: Italy.
How the rating moved
Between 1,388 and 1,551, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 28/08/26 | Nexus Night Broni | 18 | 1539 | 7° | 2–1 | +20 |
| 30/07/26 | nexus night Pavia | 7 | 1550 | 7° | 0–2 | -9 |
| 25/07/26 | Saturday Afternoon Vendetta Pre-Rift Event Lodi | 11 | 1476 | 8° | 2–2 | +4 |
| 07/06/26 | Riftbound National Cup - Tappa 1 Broni | 28 | 1512 | 28° | 0–3 | -35 |
| 21/05/26 | Nexus Night 18 Pavia | 15 | 1493 | 5° | 1–1 | +4 |
| 12/05/26 | Local del Martedì Broni | 11 | 1524 | 9° | 1–2 | -5 |
| 03/05/26 | Unleashed Pre-Rift Event Broni | 28 | 1522 | 15° | 0–4 | -34 |
| 02/05/26 | Unleashed Pre-Rift Event Broni | 27 | 1494 | 5° | 3–2 | +22 |
| 14/04/26 | Local Broni | 8 | 1525 | 5° | 1–2 | +2 |
| 04/04/26 | sabato Afternoon Summoner Skirmish - April Lodi | 6 | 1565 | 6° | 0–3 | -30 |
| 21/03/26 | sabato Afternoon Summoner Skirmish - March Vigevano | 4 | 1524 | 2° | 1–1 | +5 |
| 13/03/26 | FNR STANDARD 1v1 Carugate | 10 | 1509 | 9° | 1–3 | -35 |
| 04/03/26 | Nexus Night Milan | 11 | 1535 | 11° | 0–4 | -52 |
| 27/02/26 | FNR STANDARD 1v1 Carugate | 9 | 1544 | 1° | 2–0–1 | +30 |
| 08/02/26 | Domenica Spiritforged Pre-Rift Event ABBIATEGRASSO | 16 | 1585 | 11° | 2–2 | +3 |
| 07/02/26 | Sabato Spiritforged Pre-Rift Event ABBIATEGRASSO | 11 | 1581 | 7° | 1–2 | +4 |
| 06/02/26 | venerdì Night Spiritforged Pre-Rift Event Vigevano | 8 | 1573 | 6° | 1–2–1 | -3 |
| 21/12/25 | Domenica Afternoon Summoner Skirmish - December Pavia | 5 | 1496 | 3° | 2–1 | +17 |
| 03/12/25 | mercoledì Night Nexus Nights - 1v1 Vigevano | 5 | 1535 | 3° | 2–1 | +14 |
| 21/11/25 | Nexus Night Broni | 12 | 1493 | 8° | 1–2–1 | -5 |
| 19/11/25 | Fiulin, Mercoledì Night Nexus Night Vigevano | 7 | 1584 | 5° | 1–1–1 | +8 |
| 15/11/25 | sabato Afternoon Nexus Night Vigevano | 6 | — | 5° | 1–2 | -17 |
Form and consistency
On a 2-win streak.
- 16 to 99 5 events 37%
- Under 16 17 events 34%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Voideon IT 1776 0–2
- RadioactivBonobo IT 1776 1–0
- goofyfeetsniffer IT 1749 0–1
- Cosiest IT 1734 0–1
- SKENDERAJE IT 1708 0–2
- Sàtoru Gòjo IT 1705 1–1
- PV5 Dabi IT 1692 0–1
- MinisterOfWelfar IT 1687 0–1
- Malpelo96 IT 1674 0–1
- ARACNOFOBIA IT 1648 0–1
- Fischio IT 1644 0–4
- TSR Framu IT 1638 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →