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KingTong

#45,626 in the world · #16,817 in United States · in the top 97% nationally. 10 official events, 10 matches won and 21 lost.

  • 1355±59Rating · margin ±59
  • 1438Average field · 19 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 4 times in 10 tournaments: 40% of the time.
  • Their all-time peak is 1,520 points.

How the rating moved

Between 1,325 and 1,501, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
28/08/26 Thursday Evening Nexus Nights Carmichael 22 1448 2–1 +30
21/08/26 Thursday Evening Nexus Nights - 1v1 Carmichael 20 1443 19° 0–3–1 -36
21/08/26 Thursday Evening Nexus Nights Carmichael 18 1436 17° 0–2–2 -13
14/08/26 Thursday Evening Nexus Nights Carmichael 27 1458 22° 1–3–1 -13
11/08/26 Monday Evening Nexus Nights Carmichael 14 1427 11° 1–3 -38
09/08/26 Saturday Evening Nexus Nights Carmichael 14 1455 14° 1–3 -50
07/08/26 Thursday Evening Nexus Nights - 1v1 Carmichael 18 1386 2–1 +22
07/08/26 Thursday Evening Nexus Nights Carmichael 18 1454 13° 1–2 -26
04/08/26 Monday Evening Nexus Nights - 1v1 Carmichael 12 2–3 -21
04/08/26 Monday Evening Nexus Nights - Multiplayer Carmichael 12 0–0–1 0

Form and consistency

On a 1-loss streak.

  • 16 to 99 6 events 27%
  • Under 16 4 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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