Koori
#27,160 in the world · #323 in Mexico · in the top 61% nationally. 4 official events, 5 matches won and 6 lost.
- 1498±105Rating · margin ±105
- 1536Average field · 17 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,568 points, across 13 entrants.
How the rating moved
Between 1,459 and 1,498, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | Thursday Evening Vendetta Summoner Skirmish I Hermosillo | 13 | 1568 | 6° | 2–2 | +16 |
| 22/03/26 | Sunday Summoner Skirmish - March Hermosillo | 16 | 1551 | 9° | 2–2 | +2 |
| 18/01/26 | Sunday Evening Summoner Skirmish - January 83000 Hermosillo | 17 | 1528 | 14° | 1–0 | +21 |
| 09/12/25 | Monday Evening Summoner Skirmish - December 83000 Hermosillo | 20 | 1495 | 17° | 0–2 | -41 |
Form and consistency
On a 1-win streak.
- 16 to 99 3 events 43%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Foreto MX 1747 0–1
- momodeath MX 1612 0–1
- S0SA MX 1565 0–1
- Last Ascended MX 1526 0–1
- RoyalXware MX 1504 0–1
- Shark MX 1499 1–0
- Rey Mîsterio MX 1471 0–1
- Balde MX 1443 1–0
- Betongo MX 1437 1–0
- MiniWhite MX 1382 2–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →