← United States

kordahi

#19,733 in the world · #7,218 in United States · in the top 42% nationally. 25 official events, 49 matches won and 28 lost.

  • 1538±41Rating · margin ±41
  • 1527Average field · 44 entr.
  • 100%vs top 5% (2–0)

What they have done so far

  • Has won 1 tournament. The biggest one had 31 players entered.
  • Made top 8 13 times in 25 tournaments: 52% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,686 points.
  • The toughest field they have faced averaged 1,564 points, across 392 entrants.
  • They are 39 points away from the top 5,000: United States.

How the rating moved

Between 1,522 and 1,669, across 25 events with history.

Last 25 events

Date Event Entrants Field Pos. Record Rating
03/08/26 Nexus Nights at Game Kastle Austin 32 1540 23° 1–2 -15
25/04/26 Super Saturday Standard Challenge - RQ Atlanta Saturday 11am Atlanta 392 1564 375° 0–4 -61
09/03/26 Riftbound Nexus Nights at Game Kastle Austin Austin 26 1525 3–0 +25
24/02/26 Riftbound Nexus Night at Game Kastle Austin Austin 32 1514 2–1 +3
21/02/26 Saturday Night Nexus Nights - 1v1 AUSTIN 16 1511 2–1 +4
21/02/26 Riftbound Nexus Nights Weekly Play - 1v1 - 2/20 Austin 34 1502 2–1 +5
18/02/26 Weekly Constructed Tournament - 02/17/26 AUSTIN 24 1509 11° 2–1 -2
17/02/26 Riftbound Nexus Night at Game Kastle Austin Austin 32 1538 2–1 +8
07/02/26 Dragon's Lair Comics & Fantasy Austin - Spiritforged Pre-Rift Event - 2/7 Austin 31 1524 2–1 +1
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Austin 31 1532 25° 0–3 -45
07/02/26 Dragon's Lair Comics & Fantasy Austin - Spiritforged Pre-Rift Event - 2/6 Austin 64 1514 16° 2–1 +7
30/12/25 Monday Riftbound Nexus Night at Game Kastle Austin Austin 23 1501 23° 0–3 -50
14/12/25 Summoner Skirmish - December at Game Kastle Austin Austin 32 1521 3–1–1 +10
13/12/25 Bandito's Summoner Skirmish - December Austin 15 1530 10° 0–1 -18
10/12/25 Weekly Constructed Tournament - Week of 12/08/25 AUSTIN 16 1549 2–1–1 -3
09/12/25 Monday Riftbound Nexus Night at Game Kastle Austin Austin 28 1511 3–0–2 +12
02/12/25 Monday Riftbound Nexus Night at Game Kastle Austin Austin 30 1525 3–0 +27
29/11/25 Saturday Afternoon Summoner Skirmish - December Austin 24 1542 10° 3–2 -13
25/11/25 Monday Riftbound Nexus Night at Game Kastle Austin Austin 32 1515 3–0 +28
22/11/25 Saturday Afternoon Nexus Nights - 1v1 AUSTIN 16 1554 2–1 -12
21/11/25 Thursday Evening Nexus Nights - 1v1 Austin 15 1544 2–1 +4
18/11/25 Monday Riftbound Nexus Night at Game Kastle Austin Austin 32 1526 2–1 +2
11/11/25 Monday Riftbound Nexus Night at Game Kastle Austin Austin 31 1530 3–0–2 +43
08/11/25 Riftbound Release Event Austin 25 3–0 +56
04/11/25 Monday Riftbound Nexus Night at Game Kastle Austin Austin 25 2–1–2 +22

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 22 events 61%
  • Under 16 2 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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