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Kreeping Death

#27,906 in the world · #70 in Romania · in the top 58% nationally. 8 official events, 17 matches won and 16 lost.

  • 1494±68Rating · margin ±68
  • 1518Average field · 27 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,559 points.
  • The toughest field they have faced averaged 1,531 points, across 22 entrants.
  • They are 35 points away from the top 50: Romania.

How the rating moved

Between 1,494 and 1,542, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
15/03/26 Summoner Skirmish - March @ TCG Arena București 22 1531 13° 2–3 -22
08/02/26 Spiritforged Pre-Rift Event #2 @ TCG Arena București 18 1485 1–2–1 -26
31/01/26 Summoner Skirmish - January @ TCG Arena București 31 1524 4–1 +45
29/12/25 Nexus Night @ TCG Arena (November) București 24 1523 18° 1–2–2 -21
13/12/25 Summoner Skirmish - December @ TCG Arena București 38 1525 17° 2–3 -18
15/11/25 Nexus Night @ TCG Arena (November) București 23 13° 3–2 +15
08/11/25 Nexus Night @ TCG Arena (November) București 16 2–2 +1
01/11/25 Riftbound Release Event @ TCG Arena București 36 2–1 +20

Form and consistency

On a 1-win streak.

  • 16 to 99 8 events 47%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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