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Kuzco

#21,344 in the world · #1,167 in Australia · in the top 43% nationally. 28 official events, 50 matches won and 49 lost.

  • 1529±34Rating · margin ±34
  • 1546Average field · 108 entr.
  • 0%vs top 5% (0–8)

What they have done so far

  • Made top 8 12 times in 28 tournaments: 43% of the time.
  • Their all-time peak is 1,619 points.
  • The toughest field they have faced averaged 1,603 points, across 36 entrants.
  • They are 17 points away from the top 1,000: Australia.

How the rating moved

Between 1,475 and 1,604, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
23/08/26 Sunday Morning Riftbound Open Play 3/22 Franklin Ln 36 1603 4–2 +36
22/08/26 Riftbound Vendetta Skirmish 1 @ Good Games Rockingham Rockingham 19 1535 3–3 +18
12/08/26 Rockingham Good Games Wednesday Nexus Nights - 1v1 Rockingham 17 1502 13° 1–2 -16
05/08/26 Rockingham Good Games Wednesday Nexus Nights - 1v1 Rockingham 18 1492 2–1 +6
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 626° 3–3–1 +2
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 628° 1–4 -39
01/04/26 Rockingham Good Games Wednesday Nexus Nights - 1v1 Rockingham 21 1522 15° 1–2 -16
21/03/26 Saturday Morning Summoner Skirmish - March Perth 31 1576 24° 1–3–1 -19
20/03/26 Nexus Nights - 1v1 Mandurah 16 1528 2–1 +13
16/03/26 Monday Evening Nexus Nights - 1v1 Rockingham 12 1564 1–1 -3
11/03/26 Rockingham Good Games Wednesday Nexus Nights - 1v1 Rockingham 17 1528 2–1 +17
07/03/26 Riftbound March Summoner Skirmish @ Good Games Rockingham Rockingham 21 1547 3–3 +3
06/03/26 Nexus Nights - 1v1 Mandurah 26 1539 15° 1–2–2 -18
27/02/26 Friday Evening Nexus Night Mandurah 29 1509 2–0–3 +25
07/02/26 Saturday Spiritforged Pre-Rift Event Perth 64 1547 31° 1–1–1 0
06/02/26 Friday Evening Spiritforged Pre-Rift Event Joondalup 41 1534 21° 1–2–1 -15
04/02/26 Beskar Forge's Wednesday Nexus Nights Victoria Park 17 1545 1–1 +2
05/01/26 Monday Evening Nexus Nights - 1v1 Rockingham 14 1524 1–2 -20
20/12/25 Saturday Morning Summoner Skirmish - December Perth 32 1564 10° 3–2 +22
19/12/25 Friday Morning Nexus Nights - 1v1 Joondalup 19 1554 16° 1–2 -12
17/12/25 Beskar Forge Nexus Nights Victoria Park 19 1524 14° 0–2 -29
30/11/25 Sunday Morning Summoner Skirmish - December at Good Games North 3/22 Franklin Ln 26 1592 20° 2–3 -20
26/11/25 Northen Boards : Riftbound Nexus Nights Wangara 23 1569 2–1 +16
21/11/25 Friday Evening Nexus Night Joondalup 31 1578 18° 1–2 -28
17/11/25 Monday Evening Nexus Nights - 1v1 21 Liege St 28 1532 3–0 +46
14/11/25 Friday Afternoon Nexus Night Joondalup 30 17° 1–1–3 -17
12/11/25 Rockingham Good Games Wednesday Nexus Nights - 1v1 4a/3 Goddard St 22 4–1 +57
09/11/25 Riftbound Sealed Event @ Good Games Rockingham 4a/3 Goddard St 28 11° 2–1 +18

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 2 events 33%
  • 16 to 99 24 events 47%
  • Under 16 2 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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