Kyromi
#40,465 in the world · #14,945 in United States · in the top 86% nationally. 7 official events, 7 matches won and 14 lost.
- 1416±75Rating · margin ±75
- 1523Average field · 18 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,502 points.
- The toughest field they have faced averaged 1,567 points, across 14 entrants.
- They are 161 points away from the top 5,000: United States.
How the rating moved
Between 1,416 and 1,501, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Nashville | 15 | 1537 | 13° | 0–2 | -16 |
| 16/08/26 | Sunday Competitive Tournament Nashville | 22 | 1518 | 13° | 2–3 | +2 |
| 15/08/26 | Riftbound - Saturday Evening Nexus Nights - 1v1 Nashville | 21 | 1487 | 17° | 1–2 | -22 |
| 08/08/26 | Riftbound - Saturday Evening Nexus Nights - 1v1 Nashville | 21 | 1486 | 15° | 1–2 | -7 |
| 07/08/26 | Friday Evening Nexus Nights - 1v1 Nashville | 14 | 1567 | 13° | 0–2 | -42 |
| 05/08/26 | Wednesday Nexus Night at The Game Cave - 1v1 Nashville | 21 | 1535 | 10° | 2–1 | +20 |
| 01/08/26 | Riftbound - Saturday Evening Nexus Nights - 1v1 Nashville | 15 | 1528 | 12° | 1–2–1 | -19 |
Form and consistency
On a 7-loss streak.
- 16 to 99 4 events 43%
- Under 16 3 events 13%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SDK Rylanor US 1691 0–1
- MTTCGNua US 1661 0–2
- TCS aslanfish US 1643 0–1
- BeNelms US 1638 0–1
- Boredering US 1615 0–2
- MTTCG DoneVida US 1608 1–0
- G3NG4R US 1577 0–1
- BlueBerrey US 1518 0–1
- Queensmen US 1512 0–1
- Rawrch US 1507 0–1
- httraderjacc US 1503 0–1
- Notlad US 1502 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →