Kyton
#40,721 in the world · #15,043 in United States · in the top 87% nationally. 4 official events, 5 matches won and 11 lost.
- 1414±85Rating · margin ±85
- 1486Average field · 18 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,520 points.
- The toughest field they have faced averaged 1,521 points, across 19 entrants.
How the rating moved
Between 1,414 and 1,480, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Geek Shack Nexus Nights Las Cruces | 12 | 1429 | 10° | 1–3 | -42 |
| 07/02/26 | Geek Shack Spiritforged Pre-Rift Event Las Cruces | 24 | 1509 | 5° | 2–1–1 | +42 |
| 07/12/25 | Geek Shack Summoner Skirmish - December Las Cruces | 19 | 1521 | 17° | 0–4 | -66 |
| 03/11/25 | League Of Legends Release Event! Las Cruces | 28 | — | 16° | 2–3 | -20 |
Form and consistency
On a 3-loss streak.
- 16 to 99 3 events 31%
- Under 16 1 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Migablo US 1654 0–3
- KissShotOrion US 1564 0–1
- DiesToKrugs US 1539 0–1
- xkqnhuoju US 1518 0–1
- Foshee US 1494 1–0
- imagesei US 1491 0–1
- Huntroos US 1482 0–1
- Munchiez US 1480 1–0
- Ringo34425 US 1479 1–0
- xkqnhuoju US 1463 1–0
- GrizzBeVibin US 1461 0–1
- Fungus Wungus US 1453 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →