← Belgium

La Guindaille

#39,966 in the world · #426 in Belgium · in the top 83% nationally. 5 official events, 7 matches won and 17 lost.

  • 1420±69Rating · margin ±69
  • 1555Average field · 47 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • Their all-time peak is 1,503 points.
  • The toughest field they have faced averaged 1,574 points, across 28 entrants.
  • They are 102 points away from the top 250: Belgium.

How the rating moved

Between 1,386 and 1,443, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Saturday Morning Vendetta Summoner Skirmish I Huy 13 1553 3–2 +34
04/04/26 Win a case Royaume du TCG Angers 163 1558 106° 2–5–1 -8
07/03/26 Summoner Skirmish - March Av. du Bourgmestre Jean Materne 64 28 1574 27° 1–4 -39
06/03/26 Friday Evening Nexus Nights - 1v1 Namur 16 1545 14° 1–3 -10
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Namur 13 1545 13° 0–3–1 -57

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 25%
  • 16 to 99 2 events 22%
  • Under 16 2 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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