← United States

LaCroix4Me

#24,655 in the world · #9,007 in United States · in the top 52% nationally. 5 official events, 10 matches won and 8 lost.

  • 1511±87Rating · margin ±87
  • 1510Average field · 32 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 2 times in 5 tournaments: 40% of the time.
  • Their peak is 1,566 points, reached in January 2026: today they sit 55 points below it.
  • The toughest field they have faced averaged 1,537 points, across 39 entrants.
  • They are 66 points away from the top 5,000: United States.

How the rating moved

Between 1,508 and 1,566, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Altamonte Springs 39 1537 28° 1–2 -19
06/02/26 The Haven Games: Spiritforged Midnight Pre-Rift Event Casselberry 65 1534 14° 2–1–1 +22
10/01/26 Saturday Morning Nexus Nights - 1v1 Altamonte Springs 17 1484 15° 1–3 -58
03/01/26 The Collective Weekly Locals Altamonte Springs 18 1466 4–1 +45
20/12/25 Layton Gaming Saturday Nexus Altamonte Springs 20 1531 2–1–1 +21

Form and consistency

On a 1-loss streak.

  • 16 to 99 5 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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