LadaSx
#40,465 in the world · #227 in Czechia · in the top 85% nationally. 7 official events, 6 matches won and 14 lost.
- 1416±69Rating · margin ±69
- 1542Average field · 18 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 1 times in 7 tournaments: 14% of the time.
- Their all-time peak is 1,520 points.
- The toughest field they have faced averaged 1,579 points, across 13 entrants.
- They are 133 points away from the top 100: Czechia.
How the rating moved
Between 1,384 and 1,466, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 24/08/26 | Black Lotus - Nexus Night Ostrava | 18 | 1532 | 11° | 1–1–2 | +5 |
| 17/08/26 | Black Lotus - Nexus Night Ostrava | 20 | 1535 | 12° | 1–0–3 | +27 |
| 30/03/26 | Black Lotus Nexus Nights - Ostrava Ostrava | 14 | 1545 | 14° | 0–3 | -34 |
| 23/03/26 | Black Lotus Nexus Nights - Ostrava Ostrava | 13 | 1579 | 12° | 0–3 | -48 |
| 14/03/26 | Summoner Skirmish - Březen v Black Lotusu Ostrava | 14 | 1543 | 8° | 2–2 | +11 |
| 26/02/26 | Saeson 2 - Spiritforged: Nexus 2 Silesia | 23 | 1508 | 12° | 1–1 | +7 |
| 07/02/26 | Spiritforged Pre-Rift Event Ostrava | 22 | 1552 | 17° | 1–4–1 | -52 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 25%
- Under 16 3 events 20%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →