← Czechia

LadaSx

#40,465 in the world · #227 in Czechia · in the top 85% nationally. 7 official events, 6 matches won and 14 lost.

  • 1416±69Rating · margin ±69
  • 1542Average field · 18 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,520 points.
  • The toughest field they have faced averaged 1,579 points, across 13 entrants.
  • They are 133 points away from the top 100: Czechia.

How the rating moved

Between 1,384 and 1,466, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
24/08/26 Black Lotus - Nexus Night Ostrava 18 1532 11° 1–1–2 +5
17/08/26 Black Lotus - Nexus Night Ostrava 20 1535 12° 1–0–3 +27
30/03/26 Black Lotus Nexus Nights - Ostrava Ostrava 14 1545 14° 0–3 -34
23/03/26 Black Lotus Nexus Nights - Ostrava Ostrava 13 1579 12° 0–3 -48
14/03/26 Summoner Skirmish - Březen v Black Lotusu Ostrava 14 1543 2–2 +11
26/02/26 Saeson 2 - Spiritforged: Nexus 2 Silesia 23 1508 12° 1–1 +7
07/02/26 Spiritforged Pre-Rift Event Ostrava 22 1552 17° 1–4–1 -52

Form and consistency

On a 1-loss streak.

  • 16 to 99 4 events 25%
  • Under 16 3 events 20%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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