← United States

Lamb0

#18,810 in the world · #6,877 in United States · in the top 40% nationally. 7 official events, 14 matches won and 16 lost.

  • 1543±66Rating · margin ±66
  • 1580Average field · 1,317 entr.
  • 17%vs top 5% (1–5)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,558 points.
  • The toughest field they have faced averaged 1,604 points, across 797 entrants.
  • They are 34 points away from the top 5,000: United States.

How the rating moved

Between 1,466 and 1,543, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 413° 4–3 +19
20/06/26 Super Nexus Night - RQ Hartford Friday 8pm Hartford 991 1541 20° 4–0 +58
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 1218° 1–3 -18
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 1123° 1–3 0
28/02/26 Super Nexus Night - RQ Las Vegas Las Vegas 972 1553 703° 1–3 -27
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 372° 3–3 +32
02/11/25 One for All Games Riftbound Proving Grounds Release Event Peoria 15 0–1–2 -21

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 6 events 48%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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