← United States

Latte

#32,895 in the world · #12,168 in United States · in the top 70% nationally. 6 official events, 6 matches won and 10 lost.

  • 1466±87Rating · margin ±87
  • 1534Average field · 19 entr.
  • vs top 5%

What they have done so far

  • Made top 8 2 times in 6 tournaments: 33% of the time.
  • Their peak is 1,500 points, reached in August 2026: today they sit 34 points below it.
  • The toughest field they have faced averaged 1,594 points, across 23 entrants.
  • They are 111 points away from the top 5,000: United States.

How the rating moved

Between 1,439 and 1,500, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
02/09/26 (MSRP OP Raffles) Riftbound Nexus Nights (1v1) 9/1/2026 Tempe 23 1513 15° 1–1 +9
30/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Tempe 17 1543 1–2 -1
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Mesa 23 1594 22° 0–2 -42
29/08/26 Rekreation Games Friday Evening Nexus Night Chandler 16 1560 2–1 +29
27/08/26 Wednesday Night Riftbound Mesa 16 1468 2–1 +32
22/08/26 Rekreation Games Friday Evening Nexus Night Chandler 18 1528 15° 0–3 -61

Form and consistency

On a 1-loss streak.

  • 16 to 99 6 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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