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Laux

#11,668 in the world · #4,280 in United States · in the top 25% nationally. 7 official events, 14 matches won and 7 lost.

  • 1590±87Rating · margin ±87
  • 1529Average field · 22 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Has won 1 tournament. The biggest one had 27 players entered.
  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,603 points, reached in December 2025: today they sit 13 points below it.
  • The toughest field they have faced averaged 1,539 points, across 29 entrants.
  • They are 41 points away from the top 2,500: United States.

How the rating moved

Between 1,475 and 1,603, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
13/01/26 1.12.26 Riftbound Locals Las Vegas 18 1511 2–1 +10
06/01/26 1.5.25 Riftbound Locals Las Vegas 29 1539 13° 2–1 +15
30/12/25 12.29.25 Monday Riftbound Las Vegas 22 1539 15° 1–2 -38
16/12/25 12.15.25 Monday Riftbound Las Vegas 17 1529 3–0 +47
09/12/25 12.8.25 Monday Riftbound Las Vegas 15 1535 2–1 +19
02/12/25 12.01.25 Nexus Night Las Vegas 27 1525 3–0 +62
25/11/25 11.24.25 Nexus Night Las Vegas 23 1522 17° 1–2 -25

Form and consistency

On a 2-win streak.

  • 16 to 99 6 events 67%
  • Under 16 1 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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