LeaTheEagle
#46,102 in the world · #2,721 in Germany · in the top 97% nationally. 8 official events, 3 matches won and 17 lost.
- 1344±70Rating · margin ±70
- 1502Average field · 17 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 8 tournaments: 13% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,563 points, across 15 entrants.
- They are 57 points away from the top 2,500: Germany.
How the rating moved
Between 1,344 and 1,460, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 24/08/26 | Glitchless Nexus Night - 1v1 Mainz | 16 | 1421 | 15° | 0–2–1 | -12 |
| 10/08/26 | Glitchless Nexus Night - 1v1 Mainz | 17 | 1480 | 16° | 0–3 | -30 |
| 30/03/26 | Glitchless Nexus Night - Multiplayer Mainz | 19 | 1479 | 5° | 0–0–1 | +4 |
| 02/03/26 | Glitchless Nexus Night - 1v1 Mainz | 18 | 1540 | 14° | 1–2–2 | +10 |
| 19/01/26 | Glitchless Nexus Night - 1v1 Mainz | 17 | 1509 | 13° | 0–2 | -33 |
| 12/01/26 | Glitchless Nexus Night - 1v1 Mainz | 15 | 1563 | 13° | 1–2 | -5 |
| 24/11/25 | Glitchless Nexus Night Kaiserstraße 72 | 16 | 1522 | 16° | 0–3–1 | -50 |
| 08/11/25 | Merlins Spiele Mainz - Riftbound: Origins Release Mainz | 14 | — | 12° | 1–3 | -40 |
Form and consistency
On a 9-loss streak.
- 16 to 99 6 events 6%
- Under 16 2 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →