LegendTurtle
#46,611 in the world · #17,162 in United States · in the top 99% nationally. 7 official events, 5 matches won and 19 lost.
- 1328±71Rating · margin ±71
- 1508Average field · 18 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,537 points, across 18 entrants.
How the rating moved
Between 1,328 and 1,440, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Game Kastle Sacramento: Vendetta Summoner Skirmish I Sacramento | 22 | 1519 | 22° | 0–3 | -30 |
| 16/08/26 | Sunday Afternoon Nexus Nights - 1v1 Sacramento | 17 | 1482 | 17° | 0–4 | -64 |
| 15/08/26 | Friday Night Nexus Nights Carmichael | 21 | 1526 | 17° | 1–2 | -1 |
| 05/04/26 | Sunday Afternoon Summoner Skirmish - April Sacramento | 18 | 1537 | 12° | 2–3 | +4 |
| 29/03/26 | Saturday Evening Nexus Nights - 1v1 Sacramento | 12 | 1453 | 11° | 1–2 | -6 |
| 22/03/26 | Sunday Afternoon Nexus Nights - 1v1 Sacramento | 13 | 1525 | 9° | 1–2 | -15 |
| 20/11/25 | Wednesday Evening Nexus Night Sacramento | 22 | 1512 | 17° | 0–3 | -60 |
Form and consistency
On a 2-loss streak.
- 16 to 99 5 events 17%
- Under 16 2 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Rainbowdaijoubu US 1718 0–1
- Darklord8436 US 1669 0–1
- RaD Syv0n US 1656 0–1
- MsT Michael D US 1638 0–1
- RiftRox US 1570 0–1
- Huchile US 1558 0–1
- MsT Meep US 1535 0–2
- always happy boy US 1512 1–0
- Poporro US 1501 0–1
- DooDooWater US 1489 0–1
- Hope Crusher US 1484 0–1
- PBJsandwhich US 1481 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →