LeiBuLang
#20,811 in the world · #7,620 in United States · in the top 44% nationally. 4 official events, 7 matches won and 6 lost.
- 1532±102Rating · margin ±102
- 1530Average field · 18 entr.
- 100%vs top 5% (2–0)
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- The toughest field they have faced averaged 1,560 points, across 15 entrants.
How the rating moved
Between 1,491 and 1,532, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 17/01/26 | Saturday Afternoon Nexus Night Manhattan | 19 | 1495 | 5° | 2–1 | +18 |
| 07/01/26 | Wednesday Evening Summoner Skirmish - January Brooklyn | 24 | 1529 | 8° | 3–2 | +23 |
| 31/12/25 | Wednesday Evening Nexus Nights - 1v1 Brooklyn | 13 | 1534 | 11° | 0–1–1 | -22 |
| 28/12/25 | Sunday Evening Nexus Nights - 1v1 Flushing | 15 | 1560 | 11° | 2–2 | +13 |
Form and consistency
On a 1-win streak.
- 16 to 99 2 events 63%
- Under 16 2 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- PieXF US 1718 1–0
- JQCBozz US 1703 1–0
- Viabrume US 1695 1–0
- Sakai Moka US 1683 1–0
- acabacadabolis US 1667 0–1
- BioHunter US 1661 0–1
- Cupcakebear US 1648 0–1
- iSteelX US 1607 0–1
- Emerian US 1575 1–0
- MERC Soul US 1571 0–1
- PenGGuin US 1495 1–0
- BurtRich US 1485 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →