← Portugal

Leonardo Mazza

#19,912 in the world · #175 in Portugal · in the top 47% nationally. 9 official events, 17 matches won and 17 lost.

  • 1537±66Rating · margin ±66
  • 1552Average field · 21 entr.
  • 67%vs top 5% (2–1)

What they have done so far

  • Made top 8 4 times in 9 tournaments: 44% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,572 points, across 18 entrants.
  • They are 44 points away from the top 100: Portugal.

How the rating moved

Between 1,496 and 1,537, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
22/02/26 Sunday Afternoon Nexus Nights - 1v1 Porto 16 1555 3–1 +25
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Porto 28 1533 3–2–1 +16
11/01/26 Sunday Afternoon Nexus Nights - 1v1 Porto 21 1552 18° 0–3–1 -36
28/12/25 Sunday Afternoon Nexus Night Porto 18 1572 2–2–1 +6
21/12/25 Sunday Afternoon Nexus Night Porto 27 1544 13° 2–2–1 +12
01/12/25 Monday Afternoon Nexus Night (Feriado) Porto 18 1553 10° 2–2–1 +8
16/11/25 Sunday Afternoon Nexus Night Porto 21 1553 10° 2–2–1 +6
09/11/25 Sunday Afternoon Nexus Night Porto 17 2–2 +2
01/11/25 Saturday Afternoon Release Event Porto 15 1–1–1 -2

Form and consistency

On a 2-win streak.

  • 16 to 99 8 events 42%
  • Under 16 1 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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