Lequist
#16,752 in the world · #227 in Singapore · in the top 38% nationally. 4 official events, 9 matches won and 5 lost.
- 1556±90Rating · margin ±90
- 1531Average field · 30 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their all-time peak is 1,602 points.
- The toughest field they have faced averaged 1,555 points, across 29 entrants.
How the rating moved
Between 1,519 and 1,579, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Vendetta Summoner Skirmish I B1-541 | 31 | 1554 | 26° | 1–2 | -20 |
| 27/08/26 | Thursday Riftbound Nexus Night @ DP B1-541 | 28 | 1515 | 8° | 2–1 | -3 |
| 22/08/26 | [Skirmish] Deckard Gaming Vendetta Summoner Skirmish I Singapore | 32 | 1499 | 5° | 4–1–1 | +60 |
| 20/08/26 | Thursday Riftbound Nexus Night @ DP B1-541 | 29 | 1555 | 10° | 2–1 | +19 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 60%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Aris Resonance SG 1756 0–1
- GNE Tacocat SG 1702 0–1
- hide on bush SG 1687 1–0
- Loca SG 1593 0–1
- MrRedSin SG 1547 0–1
- Irain SG 1539 0–1
- Lousysuxor SG 1528 1–0
- evergloww SG 1523 1–0
- starsandstairs SG 1514 1–0
- CrimTJ SG 1506 0–1
- Meowvon SG 1483 1–0
- Muzzymustoe SG 1445 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →