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Lightbringer

#20,620 in the world · #7,552 in United States · in the top 44% nationally. 8 official events, 11 matches won and 13 lost.

  • 1533±71Rating · margin ±71
  • 1578Average field · 23 entr.
  • 43%vs top 5% (3–4)

What they have done so far

  • Made top 8 1 times in 8 tournaments: 13% of the time.
  • Their all-time peak is 1,612 points.
  • The toughest field they have faced averaged 1,617 points, across 22 entrants.
  • They are 44 points away from the top 5,000: United States.

How the rating moved

Between 1,533 and 1,587, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Atomic Gaming Vendetta Summoner Skirmish I Missouri City 22 1617 15° 1–3 -27
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Katy 23 1617 13° 1–2 -9
25/08/26 Tuesday Locals Bo3 Pearland 18 1551 2–1 +36
23/08/26 FLG Sat 7PM Vendetta Summoner Skirmish I Houston 20 1532 16° 0–1 -10
12/08/26 (08/12/2026) - Wednesday Evening Nexus Nights - 1v1 Houston 29 1607 22° 1–2 -21
06/08/26 The Forge Hobbies and Games' Weekly Nexus Nights! Houston 24 1503 23° 0–1 -23
05/08/26 (08/05/2026) - Wednesday Evening Nexus Nights - 1v1 Houston 21 1610 2–2 +1
02/08/26 Vendetta Case Tournament San Antonio 23 1584 4–1 +86

Form and consistency

On a 3-loss streak.

  • 16 to 99 8 events 46%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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