← United States

litocheeto

#26,380 in the world · #9,698 in United States · in the top 56% nationally. 7 official events, 9 matches won and 15 lost.

  • 1502±71Rating · margin ±71
  • 1563Average field · 26 entr.
  • 17%vs top 5% (1–5)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,522 points.
  • The toughest field they have faced averaged 1,589 points, across 33 entrants.
  • They are 75 points away from the top 5,000: United States.

How the rating moved

Between 1,457 and 1,510, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday - Nexus Night 1v1 @ Silk Road Gaming Manhattan 22 1565 18° 1–2 -8
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Manhattan 33 1589 15° 2–3 +31
15/08/26 Saturday - Nexus Night 1v1 @ Silk Road Gaming Manhattan 46 1561 36° 1–2 -11
01/08/26 Saturday - Nexus Night 1v1 @ Silk Road Gaming Manhattan 20 1558 12° 1–2 -15
14/03/26 Saturday Morning Summoner Skirmish - March New York 22 1586 14° 2–3 +12
12/03/26 Thursday Riftbound @ Hex USQ - EVENT MOVED TO WEST New York 17 1544 2–1 +36
21/02/26 Saturday Afternoon Nexus Nights - 1v1 Manhattan 21 1536 16° 0–2 -43

Form and consistency

On a 1-loss streak.

  • 16 to 99 7 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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