Prodigium
#19,540 in the world · #7,147 in United States · in the top 41% nationally. 13 official events, 21 matches won and 19 lost.
- 1539±55Rating · margin ±55
- 1534Average field · 28 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Has won 1 tournament. The biggest one had 30 players entered.
- Made top 8 4 times in 13 tournaments: 31% of the time.
- Their all-time peak is 1,594 points.
- The toughest field they have faced averaged 1,577 points, across 15 entrants.
- They are 38 points away from the top 5,000: United States.
How the rating moved
Between 1,491 and 1,577, across 13 events with history.
Last 13 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I Independence | 17 | 1536 | 9° | 2–2–1 | -3 |
| 22/08/26 | Saturday Afternoon Summoner Skirmish - August East | 18 | 1561 | 13° | 1–2 | -14 |
| 15/08/26 | PF Nexus Night Lee's Summit | 17 | 1521 | 10° | 1–2 | -16 |
| 08/08/26 | Sat Night Nexus Nights Constructed East | 14 | 1505 | 5° | 2–1 | -1 |
| 01/08/26 | Sat Night Nexus Nights Constructed East | 16 | 1511 | 5° | 2–1 | +4 |
| 31/03/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 46 | 1534 | 24° | 1–2 | -8 |
| 24/03/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 44 | 1551 | 16° | 2–1 | +17 |
| 17/03/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 30 | 1533 | 1° | 3–0 | +69 |
| 14/03/26 | Saturday Evening Nexus Nights - 1v1 East | 20 | 1512 | 14° | 1–2 | -31 |
| 25/02/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 57 | 1541 | 27° | 2–1 | +21 |
| 18/02/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 60 | 1538 | 44° | 1–2 | -5 |
| 11/02/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 15 | 1577 | 12° | 1–2 | -11 |
| 10/01/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 15 | 1528 | 6° | 2–1 | +17 |
Form and consistency
On a 1-loss streak.
- 16 to 99 10 events 50%
- Under 16 3 events 56%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MASISCH US 1731 0–1
- HeaT US 1731 1–1
- KINGG US 1724 0–1
- MOBtheWriter US 1664 1–0
- AboveOrc US 1664 0–1
- CHEET3R US 1646 0–1
- ShouldNotBeHere US 1645 0–1
- Strugglebus US 1610 1–1
- Legion US 1585 0–1
- Battlefront2 US 1577 1–0
- Rexsol US 1564 1–0
- Garref US 1561 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →