← Vietnam

Lulone

#26,746 in the world · #39 in Vietnam · in the top 85% nationally. 5 official events, 6 matches won and 10 lost.

  • 1500±80Rating · margin ±80
  • 1547Average field · 23 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,560 points, across 16 entrants.
  • They are 51 points away from the top 25: Vietnam.

How the rating moved

Between 1,430 and 1,500, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
23/08/26 Vendetta Summoner Skirmish I - Showdown Battle: Saigon - Saigon TCG x TDG - SBS003 Quận 10 35 1531 16° 2–1–2 +30
19/08/26 Gotcha!TCG Nexus Nights - 1v1 Bàn Cờ 15 1555 2–1 +33
16/08/26 Showdown Battle: Saigon - ZENI Card Central x TDG - SBS002 Khánh Hội 30 1533 24° 2–3 +7
12/08/26 Gotcha's Wednesday Evening Nexus Nights - 1v1 Bàn Cờ 18 1555 17° 0–3 -41
07/08/26 Friday Afternoon Nexus Nights - 1v1 Ho Chi Minh 16 1560 14° 0–2–1 -29

Form and consistency

On a 2-win streak.

  • 16 to 99 4 events 25%
  • Under 16 1 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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