LunarRabbit
#2,313 in the world · #796 in United States · in the top 5% nationally. 6 official events, 17 matches won and 4 lost.
- 1704±83Rating · margin ±83
- 1553Average field · 28 entr.
- 75%vs top 5% (3–1)
What they have done so far
- Has won 1 tournament. The biggest one had 14 players entered.
- Made top 8 4 times in 6 tournaments: 67% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,714 points.
- The toughest field they have faced averaged 1,595 points, across 14 entrants.
- They are 25 points away from the top 500: United States.
How the rating moved
Between 1,520 and 1,704, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 06/03/26 | The Hub's Summoner Skirmish - March Houston | 16 | 1577 | 2° | 4–1–1 | +34 |
| 07/02/26 | Game Guys Spiritforged Pre-Rift Event Houston | 49 | 1515 | 6° | 3–0 | +35 |
| 04/12/25 | Game Guys league #5 Nexus Night 12/03/25 Houston | 31 | 1534 | 2° | 4–1 | +54 |
| 09/11/25 | Sunday Afternoon Nexus Houston | 32 | 1546 | 29° | 0–1 | -26 |
| 06/11/25 | Wednesday Night Nexus Houston | 14 | 1595 | 1° | 4–0 | +87 |
| 01/11/25 | Origin Release event Pearland | 48 | — | 19° | 2–1 | +20 |
Form and consistency
On a 1-loss streak.
- 16 to 99 5 events 72%
- Under 16 1 events 100%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Surav US 1786 1–0
- KlTTlES US 1757 0–1
- Poro US 1738 1–0
- PrinceLoudPac US 1706 1–0
- Pansanity US 1673 2–0
- SirSneaksAlot US 1631 1–0
- itzNhat US 1623 1–0
- Oberon US 1587 1–0
- bigfork US 1572 0–1
- Gummy Bear US 1558 0–1
- Liltoriko US 1527 1–0
- Usaiu US 1525 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →